If you don’t ask, I don’t tell. Information must be ferreted
out; it does not drop from the sky or announce itself with a chime.
It works how I say it works because this is my world. I
invented everything about it.
If you don’t tell me, that’s too damned bad. I assume
nothing readily; neither should you.
Never, ever, think that my world will only present
challenges “commensurate with your abilities.” There is no progress without
strife, neither is there XP to be earned. Most of the stuff you hear about on
my world should be challenging and scary. Choose your battles wisely; there are
no do-overs.
“Live to fight another day” is a time-honored and respected
attitude to have. Anyone that attributes this
ethic to cowardice is a fool.
I am never arbitrary; players, on the other hand, often act
stupidly.
If a rule is constricting the fun, the rule needs to be
bent.
No idea is impossible. That said, do not complain when I
tell you that no matter how high your Dex or how many Hastes have been cast
upon you, you still have only, at best, a 15% chance to snatch that razor-sharp
shuriken from the air and not shred every tendon in your hand. Would you even
think about it in real life? Granted, this is not Real Life, but common sense
and logic must always prevail; this is not a movie.
It works that way because I said so. Do not even begin to
harbor the thought that maybe I did something incorrectly.
If I trust you enough to not minutely scrutinize every
single die roll (vs. my “babies” or creating your PC), why should I even listen
to you carping about my rolling behind a screen? If you don’t trust me or the
players sitting around you, you are at the wrong table.
If you are not having fun, go home.
Sage advice. Thank you, Mr. Kask!
ReplyDeleteAmen! Lol well said.
ReplyDelete* applause *
ReplyDelete