Friday, August 12, 2016

Gen Con #49, 2016: How big is too big for a convention?

First Impressions…

The residents of Indianapolis have every reason to think that GenCon attendees are some of the dumbest sheep around.

This was the most visibly diverse GC ever.

The vendor hall grew to monstrous proportions.

Attendance was flat, but Thursday was mayhem.

The Debut of The Dwarvenaut

The Charity Auction was a smashing success.

Has Gen Con gotten too big?

Now some details…

GenCon attendees, for the most part, are some of either the most rude, or dumbest, pedestrians ever. The lights in Indy are really simple; a white icon of a person walking or an orange hand with a countdown in seconds. When the white icon comes on, you walk. When the orange hand comes up it means DO NOT START ACROSS NOW; the countdown is to alert those already in the crosswalk how much time they have left before the light changes so GET THE HELL OUT OF THE CROSSWALK! Well, not for GC attendees, apparently, who lumbered out into the crosswalks halfway through the orange countdown and made the long-suffering drivers wait while they plodded across. C’mon, folks! Show some courtesy to your hosts and quit acting like a herd of buffalo.

When Indiana’s benighted Gov. Pence signed a bill last year that basically said it was OK to discriminate in IN for just about any reason, GenCon LLC was the very first to threaten to pull out of Indy. Eventually, Pence’s lackeys convinced him (remember, this is the guy that thinks it is cool to be Trump’s running mate) that Indy might get upset with him to lose the $70 million that GenCon means to Indy, and so allowed the bill to be rescinded.
Never has GenCon been as openly diverse and embracing of everyone as it was this year, proving again that we are all just gamers first. All sorts of costumes draping all sorts of body types, some attendees were just letting it all hang out.

Costumes have become a very big deal. Some of them are amazing and evidence hours of work and lots of dollars spent. Some of them are puzzling, I must admit. But it all seems to be in good fun, for the most part. I can’t help feeling though, that the idea of costumes at GenCon feeds some peoples exhibitionist tendencies. So, Dude in the leather G-string that paraded around for 2 days legally naked (and all the rest of the similarly benighted), save it for your mirror at home. I truly do not care how well you’re ripped; put some damned clothes on. GenCon isn’t Naked City IN (where they have real naked contests). If any female in attendance had shown that much skin, she would have been cited for Public Nudity.

I no longer smoke tobacco, but I still make regular trips to the smoking areas to see old friends and use my vape. It was during a few of these sojourns that I noticed a phenomenon that I do not pretend to understand. Apparently, some of the vapers there are looking for future employment as human smoke-screens; WWII destroyers should have been so efficient. What is with the huge clouds? Isn’t all that juice wasted?

Attendance was pretty flat this year, right around 61K attendees, same as last year. Turnstile numbers (how many attend each day added together over the 4 days) were way up. I think I know why. Thursday was insane; I’m guessing that a whole lot of gamers decided to take the whole four days. I do know that some items at some booths were gone by Friday noon. For the first time ever, I thought to buy a GenCon souvenir; they had a nice messenger bag I liked. They were sold out on Thursday.
Other than a tragic inability to understand traffic rules, the crowd was as well behaved and courteous as you would expect a gathering of gamers to be. I witnessed many acts of kindness and none of boorish behavior.

The vendor hall this year was the largest ever; I believe they may have added about 11 rows when they expanded. I do know that my achy and arthritic knees and ankles gave out the first time at Row 19; I completed my circuit the next day. Artist’s Alley was embroiled in controversy over who got in and who didn’t, including a couple of long-time denizens of the Alley whose work was not accepted this year. My god, has this also become politically corrupted now with petty jealousies and spite?

On a positive note, I was able to pick up three boardgames (Shadows over Camelot, Powergrid Deluxe and a new game that looks quite interesting called Council of Blackthorn) that I think my group might like, as well as a couple of silly card games. I got really lucky on a boardgame I saw coming up for auction after my shift was done; a FASA game I did not have from the series they did on James Clavell’s stuff, called Shogun. I scribbled a Proxy on the bid card and got the game for about 65% of the Proxy. It was much later when I opened it and found it to be un-punched!

Every year there are new vendors at GC, and this year was no exception. There is an ever-increasing number of what I call “non-game” vendors, selling jewelry and knick-knacks as well as esoteric stuff like kilts, steampunk clothing and accessories, mapping software, replica weapons and stuffed animals. These last must be something to do with anime as the majority of them had Asian features. Ah well, I don’t have to understand it for you to have fun.

About a year and a half ago, some film-maker types had the idea that Stefan Pokorny, CEO and mastermind of Dwarven Forge, was an interesting guy. They followed him around for over a year making a documentary about him. They named the movie The Dwarvenaut; it had been shown only a handful of times at film festivals around the country before GenCon, where it debuted to the public.
(Full Disclosure demands that I say up front that I consider Stefan to be both an amazingly talented guy, but better yet, my friend.)
I spent a bunch of time in the DF booth; the crew of ladies that Susy assembled were great to spend time with.
There is a glaring error in the credits of the movie (the post-production clods spelled my name incorrectly), so I was signing copies of the DVD’s and Blu-Rays with the correct spelling. They were specially priced for GC (50% off Amazon’s price) and signed by both Stefan and myself.
The movie is very, very interesting. (I am in it very briefly, and act sort of annoyingly; so, no ego in this recommendation.) Stefan is an amazingly talented artist capable of producing Fine Art as well as amazing sculptures of castles and caverns and dungeons and monsters and the like. The Blu-Ray has some extra stuff much more interesting to us gamers, like a 15 minute documentary on GaryCon and more. Treat yourself and pick one up.

Last year, the Charity Auction raked in about $12K; we smoked that figure this year with over $17K. Cardhalla raises a hefty chunk, and the people at Mayfair Games donate a hefty chunk of cash each year. Frank and I got them rolling and fired up the first hour and the rest of them ran with it. I still get a great deal of pleasure working in the Charity Auction. Next year we will have Twinkies again (inside auction reference for those in the know).

The question now is this: has GenCon gotten TOO big? The Best Four Days in Gaming (as they like to style themselves) may be getting too big for its own good. They had a record number of ticketed events this year. Those events were spread all over hell and gone. Just about every downtown hotel, with the exception of The Conrad, had games running somewhere. The convention spilled over into the Lucas Oil Center this year, making for a venue that is very spread out.
My first GenCon was in ’74; a couple hundred of us crammed into a non-air conditioned venue in August. The air was redolent and we all sweat through it together; the shared experience bonded us. The sweat is still there in Indy, while the venue has superior ventilation, it is still a daunting proposition. Sadly, I have heard a lot of gamers over the past year say that they just weren’t feeling Indy anymore. Particularly in the Midwest, we have several very viable smaller cons that are growing. Two that stand out in my mind are Gary Con and Gamehole Con, both in WI, one in March and the other in November. (Full disclosure demands that I acknowledge my pledge to Gary's offspring to support GaryCon, as long as I am physically able, that I made upon his death.)
Everything changes with time but the mountains, or so the old saying goes. I know that there are enormous game conventions (or shows) in Europe that dwarf GenCon. I cannot wrap my head around what they must be like.
The “fun” I seek when I go to GenCon is no longer gaming related, at least not in the way it once was. My enjoyment comes from seeing old friends, looking at new products and working the crowd in the Auction. I no longer get to play games at GenCon. I am fortunate in that I get to attend several cons each year as a Guest; at these events (TotalCon, GaryCon, NTRPGCon and Gamehole Con) I get to play games with strangers and friends; that is what game cons have always been about for me.



Thursday, July 21, 2016

Where's The Beef?

Who remembers Clara Peller? She was the irascible “little old lady” in the Wendy’s ads in the early to mid ‘80’s demanding to know “Where’s the beef?” She made a million bucks demanding answers, in a sense.

I have a new question for the Gygax Mem. Fund (GMF). I have searched the records of the State of Wisc; I have contacted the Probate Court of Walworth County, Wisc.; there has been no Will probated after Gary’s death. Gail Carpenter Gygax (GCG) would have the world believe that Gary died intestate. I happen to know that he had one while I worked for him; he told of the unique provisions that he had modeled after his (I believe it was) Grandfather. I wonder what happened to that one?
Nearly two months ago, the GMF, through one of its shills, promised us a complete audit by a third party firm or accountant. Where is it? The tax returns provided, some years after they should have been available (according to the laws concerning 501-c-3’s chartered in WI) do not add up. Literally. They don’t add up.

They also show another disturbing trend. According to the expenses listed on the returns, the GMF has ground to a virtual standstill. Allowing for the fact that GCG was ill for a good deal of time one year, I find it odd that the GMF raised more money during the year she was ill than they did the following year when she was apparently healthy (or at least healthier).

Now the GMF wants to sell us bricks. Come on… where will they likely end up?

According to public records available for the State of Wisc., there has been no meeting with the City Council in Lake Geneva about “the site” for some time (a couple of years?).

One has to wonder and can only speculate in this tangled web. One might speculate as to the values apparently displayed. If the Memorial is so very important to her, why did she feel it was necessary to spend time and money Trademarking Gary’s name, even going so far as to force his sons to give up their publishing effort, Gygax Magazine?

Tower of Gygax—possibly the best way we gamers could have celebrated Gary and his creation, was essentially killed by GCG. It started out as a volunteer effort to do something to remember and pay tribute to Gary. A bunch of us old farts and a bunch of younger ones all designed and wrote up one or more rooms for The Tower, the premise being that if you survived a room you were immediately in another. Deaths were frequent, and expected frequently. When a player died, he got up from the table and was immediately replaced by the next guy in line; we had all ages and laughed ourselves silly more often than not. Then GCG told GenCon that they did not have GCG’s permission to use the name Gygax. If they wanted to use it, she demanded a piece of the action. Trouble was, there was no action. So, what could have become a living, dynamic tribute is now just a memory. (Ironically, Indiana is the only state where that might work.)

What’s next? An admission cost to a Memorial that is no closer today to being built than it was four years ago? One can only speculate…


All of us that have a stake in this issue, who made contributions and bought books, deserve to know what is going on. Otherwise must we begin to see this as yet another failed “kickstarter-like” project foisted off onto the gaming community?

Tuesday, May 17, 2016

Interview with DARLENE, May 2016

Darlene, best known for her iconic work in illustrating AD&D (1E) and the Greyhawk maps, and I go back a long way together. Even before TSR was buying her art, I was buying it for Dragon Magazine. We share many interests and it was with great delight that I found out about her involvement with this unusual system and that she was “back with us” in the gaming field.
For the remainder of this piece, we will only use initials—less typing.



 TK: So, D, what have you been up to lately?

D: I've been up to my share of mischief. But what I have on my mind to talk about today is my artistic contribution to a (virtually) new 336-page hard-back fantasy role playing game published last December, 2015.

TK: So tell us...
D: The book is called Mythos Arcanum and its game system was inspired by old school D&D.

TK: I have skimmed it, mainly to see all the gorgeous art; what makes this different from all of the other clones?

D: The author, Joe Aragon juxtaposes modern day rules with allegorical content. It's different from older fantasy role playing games in that, during the course of the game, it encourages players to explore meaningful self-reflection with their characters. The first concept behind this game is to have fun. Joe Aragon simply broadens the basic package of fun with a new, mind-expanding component. By allowing philosophical queries of illusion and reality to surface, Mythos Arcanum becomes a gateway for young minds to explore the nature of reality.

Q: How did you first get involved with the project and the author?

D: Joe sorta courted me…

TK: “Courted?”

D: (laughing) In a chivalric sense and only as an artist. I have never personally met Joe Aragon. He contacted me around 2010 via email asking me to create a logo for his company, Mythos Arcanum Games Imagined (MAGI), which I did. After that, he persistently raised the possibility of me creating interior illustrations for his book. We e-mailed back and forth for a spell. At the time, I was closed to that possibility and tried to communicate my reluctance to return to RPG illustration. Joe pointed out that my endeavors in fantasy illustration were not just relegated to the past. He indicated that a lot of people would welcome seeing new RPG art from me.

TK: Wasn't I telling you that very thing?

D: Yes, you were. You pointed out that people still remembered me even though I was out of the loop for 30 years. Many fans honor the Greyhawk maps as classics and still relate to my illustrations as integral and formative to their early gaming experiences.

Tim, it's due to your prodding as much as Joe's that we are even having this conversation today. You have a leading role in my return to the RPG fantasy scene. That's why I thought you'd appreciate hearing about my new RPG endeavor.

TK: I do. Continue.

D: Initially, I refused Joe as I had not done any serious illustration work for over 25 years. With a full time job, I felt I did not have the time. Then there's the fact that monetary compensation for RPG interior art in the industry is notoriously low--at least compared to rates in the real world.

TK: What made you finally decide to work with Joe?

 D: I relented after I finally grokked (Oooh, a Heinlein reference) Joe Aragon's innovative concept behind his new game system. In Mythos Arcanum, Joe Aragon improves upon an issue that has never been satisfactorily addressed in RPG game settings. Consequences exist for the taking of life. Joe calls it, "philosophical role-playing" and explains it like this:

"In a standard fantasy role-playing game, a knight might kill a group of bandits. For this, he is awarded treasure and experience points. In Mythos Arcanum, in that same situation, the knight might have to face up to that what he's doing constitutes murder and that killing the bandits may not be the right thing to do."

As in real life, it does not matter if the unfortunate man who met his demise was a thief or murderer. Nothing ever condones the taking of life. The laws of karma are in full play.

TK: There have been a few occasions when thinking about our whole genre that I have been somewhat appalled by how casually we shrug off all the killing. I then remind myself that it is all make-believe. This game seems to be a lot less blasé about that.

D: The moral lesson (of there being consequences for ones choices and actions) is a vital lesson to learn deeply in today's world--especially in the case of young players. So yes, I could easily devote my time and energy to produce something worthy and beautiful for the next generation of table top gamers. All could benefit from knowing some key life lessons.

Oh, yes--another reason I'm on board regards the game's take regarding the nature of good and evil. He writes this about the issue (page 106): "The intended spirit of Mythos Arcanum is purposely designed to portray the universal struggle of good vs evil. Various archetypal character classes are created as symbols of these principles in order to play out scenarios of good versus evil in a medieval fantasy setting. As the heroes fight against monsters of darkness and villains with selfish agendas, they explore various fantasy realms of the imagination. It is assumed the players will play the side of good or at least neutral as they strive against the ever-present and destructive agents of evil, destruction and darkness. This is not a game to indulge an individual's attraction to those things both dark and sinister... There are many other game systems designed for such endeavors."

That's why I think this is a fantastic RPG system to introduce to young people and why I went the extra mile.

TK: I have a slight issue with his characterization of other games indulging attraction to the sinister, but I still find the premise refreshing. On another note, you mentioned being worried about starting back up with doing illustrations. How did that go?

D:  Well, I got off to a very shaky start. That was five years ago. I was the opposite of prolific. I think I astounded Joe with my snail pace, averaging about one illustration every moon cycle. Since I had not touched pen to paper in years, it took me a while to get acclimated enough to find my groove. Once I finished the art, I scanned it. Usually, this is the final step, but I found it was but the first. Dogged by the perfectionist within me, I found myself “cleaning up” imperfections on the scanned electronic version. I'd readjust the proportions of figures, alter backgrounds and props, re-crop, re-define, and sharpen the lines.

TK: So you like using the computer.

D: Like it? My computer is more than an artistic tool. I love the fact that I can zoom in really close without straining my eyes physically. The best part is the computer’s ability to “undo” strokes--which is impossible with ink on paper.

Also, with the computer, I can contribute a lot more detail. In a piece of art, I love to balance richly textured areas with non-detailed areas. I seem to use the mouse in the same way I use a pen.

TK: Wait a moment--you don't use a stylus? Don't all computer artists use those?

D: Apparently not. I never invested in a stylus. I forget the reason. I simply learned to use what was at hand to work with. Every dot and every line equals one mouse click. It's no different than the pointillist technique I did during the day, and takes about as long.

TK: Let me get this straight; you’re saying that all of your art in this gorgeous book was done using just a mouse? Including this one that looks like a woodcut?


D: Good eye! And I mean that in more ways than one. (Happy your eye operation was successful)...    Yes, I opted to preserve the mystique of something from yesterday-year. It was not hard because I seem to naturally drift towards doing a woodcut effect anyway.

TK: Wow, D--The book is profusely illustrated.

D: This was the result of a successful 2014 fall Kickstarter campaign. One of the stretch goals was to have me fill in the gaps. I am not the only illustrator. Between everyone, every monster, racial type, and character class is fully illustrated. Jim Holloway created the cover art and about 27 of the interior illustrations. The other artists who contributed are Rowena Aitken, Vaggelis Ntousakis, Laura Siadak and Martin Siesto. So all of a sudden, I had a bunch of illustrations to complete in addition to the book's design.

TK: How many illustrations did you do?

D: Officially, I created 52 illustrations of various sizes. But while I was designing the book, I thought it would be neat if the Herb Lore section could appear like an old Herbological Guide Book. So I gifted the project with 34 small spot illustrations of plants. Simply to delight the reader, I also created 17 symbolic emblems in the Deity section to fill it out. I think these special little touches entice the imagination. So to answer your question, I did over 100 new illustrations for this book.

Q: Isn't doing all this detailed work time consuming?

D: Very. But if something is worth doing, it is worth doing well, don't you think? The successful Kickstarter helped to free me from the 20th century notion that "time is money." In that world, it makes no economic sense not to declare a piece of art finished as quickly as possible. That doesn't work for me.

Time is art. That's my new paradigm. I added detail because I love the richness of juxtaposing different textures. Besides, I consider the time I devote on my illustrations to be a gift to my fans.  Locked into my work is the spiritual substance of my artistic focus, beneficence and devoted presence which can be felt through the images. Sensitive players can touch Joe's strange and beautiful World of Rocheron within Mythos Arcanum.

TK: You mentioned designing the book?

D:  Before I came on board with the project, around 2011, the book was technically ready to go to press. However, the previous layout person made all the customary mistakes novices always make when they attempt to design a publication. Even if space is dear, people must avoid starting a new section in the middle of the second column of a left hand page. Equally bad is splitting up graphs and text so that a page has to be turned to glean important information.

Amateurs at design also tend to be horrorvacuists (having a fear of white space) so they are compelled to fill up every available area of every page. Unfortunately, this practice produces uninviting walls of text which are a chore to read (decipher). The alternative is to sculpt the white space to improve the reading experience. That's why I urged Joe to reconsider publishing the book as it was.

TK: And you improved upon this?

D: Absolutely. I wanted the design for Mythos Arcanum to be the best the industry has yet seen.
I took a tremendous amount of care with the design of each page. Stylistically, I adopted the use of a medieval canon as the underlying grid design for the book. This resulted in a healthy amount of marginal white space bordering each page. A page's superior readability depends on the correct interplay of positive and negative elements and shapes. When plenty of white space surrounds the text, readability always improves. Studies show, when something is more easily read, comprehend is improved.


Another important thing about text columns most beginners don't understand is the optimum ratio between the size of the font to the length of a line of text it's set in. The optimal line to character ratio is between 50-60 characters, including spaces. That's why 12-point type set solid in a one-column format is so difficult to read. The eye too easily loses its place when jumping down to catch the next line. The space between lines should be two points above the point size.

TK: Page breaks are sensible. There is an index. Information appears to be easy to find. The illustrations all seem to make sense in conjunction with the text.

D: Superior design never calls attention to itself. To serve the meaning of the text so that information is more accessible, great design steps away from the limelight... It's neutral, invisible, subtle and unassuming.

TK: I can tell this subject is near and dear to your heart, but moving on...
What final things would you like your fans to know?

D: I went the extra mile in this book for my fans. I wanted to acknowledge and give something back to them for all their support throughout the years. I also wanted to pay it forward to the future generations of table-top gamers. Thus did I place all my time, effort, sincerity, and breath of creation into what I once considered to be my one final RPG project, my swan song.

TK: And now?

D: I'm sticking around. I'm staying.

TK:  OK D, it's time for your plug. How may people obtain a copy?

D: First, I wish to be very clear. The copies I am offering are among those I already purchased from the author. The copies he may have available on his website are not a part of this offer. Since I am selling these books as collector's items, purchases will directly benefit me as the artist.

In exchange for their purchase, people will be getting something special from me. For each book sold, I'll create a special bookplate (ex libris) to be placed into the book, personalized with the name of the purchaser specially lettered by me. I would also affix my signature to the plate, making this a signed copy. Viola! Instant collector's item!

TK: I get it.

D: I believe collector's items are worth more if they remain in their original packaging. Therefore, each book sold would remain shrink wrapped. Each ex libris I personally create will be shipped in the same package as the book. I will spring for priority mail within the continental United States.

Interested parties can send a $100 check made payable to: Darlene to P.O. Box 877, Mount Gilead, NC 27306
And I CAN now accept credit cards on my web site. This is the link to the payment part of the site: http://darlenetheartist.com/?page_id=139

TK: Thanks, btw, for my signed and personalized copy of the book.

D: My pleasure.

There you have it, fans of Darlene’s work.









Monday, May 2, 2016

More questions for the GMF


Gail Carpenter Gygax has tried to divert the intent of the questions I posed into a personal attack. I did not name anyone. I posed the questions to the legal entity known as GMF. Are we to assume that Gail Carpenter Gygax IS the GMF, in and of herself? There are two other names on the papers; are they just figureheads? If that is the case, why bother with them at all?\

Gail Carpenter Gygax construed my questions as a witch-hunt (her strange choice of words, not mine) and then shamelessly twists it into an attack on Gary and his memory, a scurrilous, pathetic tactic to divert attention.  Hiding behind the memory of her dead husband (my friend of almost 30 years) is a dodge. Answer the questions, please. Anybody that knew Gary and I while he was alive knows that I would never do as you accuse. Shame on you.

Irrespective of my beliefs of what Gary would or would not have liked to be remembered for and how he would have liked it to be done, I have supported this project from its inception, both monetarily and in print. Until the GMF achieves some semblance of transparency, that will no longer be the case. I cannot, in good conscience, tell others that they should become involved in a project in such a shambles that operates in secrecy and contrary to WI regulations and laws.

Many questions  still cry out to be answered, and now the subject of bricks comes up. Until there is a site, there is no way to know how many bricks can be sold. Forget the bricks,  forget choosing a font; they are a part of the overall architecture. Get a REAL working sketch of the proposed edifice; this means find and commission a sculptor. Get an agreement in place as to a site; gamers will visit or not—the site is immaterial. (As was pointed out by Gail Carpenter Gygax when she was cited by the local paper saying “…those guys [gamers] will go anywhere…”) or words to that effect. “Those guys”?

Why is GMF talking about bricks? Raising more money to sit idle and earn no interest for another year suits no one.

I am beginning to wonder just who (and what) this memorial  is for.






Thursday, April 28, 2016

What is going on with the Gygax Memorial Fund?

Merriam-Webster lists as a second meaning for the word stakeholder one that has a stake in an enterprise

It is my contention that all of us, myself included, that donated money to the Gygax Memorial Fund (hereinafter referred to as GMF) are stakeholders in the effort. As such, we have a right to know what is going on; what has been done to finalize a site? How is the money being spent? What is it being spent on? Just how much money is there in the GMF?

Recently, Tenkar’s Tavern ( a blog at http://www.tenkarstavern.com/) asked a series of questions of Gail Carpenter Gygax, most of which went unanswered; some of the answers raised more questions.
Why were so many tax returns for GMF only made public recently (since Tenkar’s inquiries), which is at variance for WI requirements for transparency of all organizations  operating as a 501-c-3 Not-For-Profit entity?

Looking over the myriad papers, all sorts of things stand out

The single biggest head-scratcher is realizing that apparently none of the money in GMF is invested in ANYTHING! In the part of the required filings where investment (interest is accounted for in this section) proceeds are recorded, there is a glaring zero. Where is all of this money (close to a quarter of a million dollars) “sitting”? In a checking account earning zero interest? Is this a sound business principle?

One of the avowed principles of the GMF is to provide scholarships; the GMF could have provided a $2500 scholarship on the lost potential of last year alone.

I have never done real well with higher math and business principles; I’m OK at arithmetic ‘cuz I use a good old calculator. Totaling up the tax returns available online, they seem to indicate that GMF received $244K between 2010 and 2014. The most recent statement shows that the GMF has $222K
.
One document shows a person working .10 (1/10th) of an hour per week; that’s six minutes a week or 5 hours for the year. When I asked that person about it, he had absolutely no idea what it was about. How does someone work just six minutes per week?

Who is on the Board (or whatever name your organization uses for the group that oversees and directs it’s activities)? When were they elected? Why was an original member not informed that he had been replaced? Where are the organizational meeting minutes (as required by WI statute)? Are the meetings open to interested parties? Stakeholders?

In a year that saw almost no income “because of illness”, how was $1700 (four times the income for 2014) spent on “office, conference and meeting” expenses?

What were the 260 hours claimed spent doing?

Just what is the target $$ goal of the GMF? How much do you think you will need to accomplish your goals?

Has there been any success in changing the minds of the city officials that seem adamantly opposed to the location you want? What is the location that you have now, but don’t wish to use?

What is being done on the website? Why have you listed as “Audio Visual Engineer” a person that has had no contact with GMF for some years?

When will all the relevant, and required, documents be made available?

Why has there been no visible progress for close to two years now?

On behalf of the thousands of stakeholders in GMF, what the heck is going on?

Thursday, March 31, 2016

When Others Tell You What You're Doing, and they haven't got a clue

I was awarded a Masters Degree in Education by Xavier University in 2005. I state this not as a boast, but to establish the basis for what I am going to discuss at length: teaching and learning.
 I use terms that apparently offend differing parts of slightly more than half of our society for various reasons unbeknownst to me. Those terms are: lady and female (in my world, those of our species not born with a penis). I always assume one to be the former until proven otherwise. I have a wife, a daughter, grand- daughters and a great grand-daughter and expect them to be viewed by others similarly. I am a product of the Boomer generation and make no apology for that.

Recently, my efforts to bring more ladies into RPG’s have been misunderstood, impugned and insulted. What follows is how this all came to be. If I repeat something here I said elsewhere, I’m either sorry or it is important. In general, I use the term “wargaming” as the tent that holds us all, boardgamers, minis players and RPG’ers.

Several months ago my wife stunned me with a request to put together a D&D adventure for her and a bunch of her lady friends from Zumba class, none of whom had any RPG experience. I put together a very linear adventure (not so much “railroading” as limiting potentially distracting factors) with the intent of analyzing early actions for the lessons to be learned; sort of learning-on-the-fly. I gave them pre-generated Player Characters with minimal info; all they had was their six stats, their THAC0 and their HP. I explained each in about 30 words or less on a handout and we were playing in 15 minutes from sitting down to the table.

Four hours after beginning they had chased down the wicked bugbears who had stolen their patron saint’s finger to put in their soup, retrieved said phalange and rendered the bugbears hors de combat, and they all had a working knowledge of RPG’ing. We played with a single sheet of paper, a writing utensil of some sort and a handful of dice. Oh, yes, we also freely exercised our imaginations, had numerous laughs and wondered where four hours had gone so quickly.

I realized that I had touched upon something dormant in our hobby—rules overload and how this affects someone wishing to participate in the hobby we love. That stack of books we all lug around is really intimidating; newbies (of either sex) often feel that they will be at some sort of disadvantage if they don’t know everything in those books when they first sit down at a table.

How shocked would you be to know that I had the only set of rules for at least three quarters on the whole campus, and possible in all of southern Illinois in ’74-’75? The only reason someone in the group (well over a dozen avid RPG’ers ) finally broke down and bought a set was because I was graduating and taking mine with me to my new job at TSR.

I have taught in co-ed schools and I have taught in same-sex schools. The two types of schools have radically different dynamics. I have worked with every age of student, from pre-K to HS. More studies than I can count or care to list here have had some very interesting research results when studying classroom dynamics and environments. To sum up, very briefly: learning occurs differently in same-sex classrooms than in co-ed settings. I am not a shrink, nor have I read much in that field except as it might pertain to education and class rooms, so I claim no special expertise in this subject. Percentage-wise, more girls excel in the STEM fields in all-girls schools than do in co-ed settings. There are all sorts of social and societal forces at play here, as well as which students’ families can afford private schools which virtually all same-sex schools are today. In the end. what it ultimately boils down to is comfort; how embracing, inclusive and comfortable is the learning environment?
Girls learn differently when not in the presence of boys; the same is true for boys when not around girls. All sorts of factors are at work here: less fear of embarrassment in front of the other sex, no showing off for the other sex, no being thought of oddly for showing interest in something not associated with your sex, the list goes on and ends with just less distraction.

From the beginning in Prussia, scores of years ago, wargaming was a male, military pursuit. It was serious business, used to train men to more efficiently kill, maim or capture more of the other sides’ men in war. As the wargaming hobby evolved, from serious killing-efficiency exercise to parlour entertainment for the wealthy, it remained a male pursuit, by and large.

It is too easy for us in the 21st century to declaim how horrid things were in the past in terms of today’s values and standards, but that is what they were then. If a woman was interested in something such as pushing brightly colored blocks of wood representing units of troops about on a large table, she was the one thought to be “odd”. (Gaming has always had a close relationship with Irony.)
I started The Dragon magazine (the original name I gave it) in 1976. It was not until 1978 that we got our second female subscriber (out of about 2700). I am sure there were ladies buying copies in stores, but I had no way of knowing where or how many or who, or what, etc. I got very few submissions from female writers, and almost always used ones I did get, no matter how badly they needed editing. I sought out lady artists; they were damned few and far between. I continued that trend with Adventure Gaming, my later magazine. This was in the early’80’s and still less than 5% of my subscribers were female.

I am going on about this to show how I have been wargaming for over 50 years now, almost exclusively in the company of males, until relatively recently.

After the success of the little thing I put together for my wife and her friends,  I thought to do something like it for conventions, and maybe turn it into a teaching tool of sorts. I have spoken to lady gamers who do not role-play; fear of the seeming immensity of the rules is a factor. I have seen females of all ages sitting on the edges listening but not playing; I want to change that. I want to do it in a non-threatening setting that has so far worked very well; I have two more tests scheduled at NTRPGCon and GameHole. For GH, I intend to run a ladies-only game for experienced players.

My intro-game is in no way wussed down; the danger is there or it would be no fun. It is a hell of a lot simpler because I play D&D the way it was played at The Dawn of Role-Playing. It is enough to tell the player to “roll a d20 and get a 12 or higher”; looking up the various charts and tables is a buzzkill; that’s what the DM does.

I am beginning to understand J.D. Salinger a little better lately.

If I had started a game club at a school, I would have introduced them to RPG’s in the same way: boys-only and girls only introductions; they will both learn it faster that way. Only after that would we start a “mixed” campaign. Given that beginning, I would expect the co-ed groups to be much more equally balanced as to leadership and problem solving roles being filled more equitably.
The issue has arisen that my game is mis-advertised as “For Ladies Only” if a male is the DM. Supposedly, my games place any lady players in it “in my power”. The idea that a DM somehow “has power over” the players I find abhorrent and counter to everything I have ever published, edited or written.

The Dungeon Master/ Game Master/ Ship Master/Person behind the Screen has control of the game, not the players. We try to exercise that control sparingly; a good example might be not letting the party find a level that is not yet done by not letting them see a hidden door or secret passage. Another example might be subtly trying to get the party to rethink a scheme they are set upon embarking on that you know, deep in your bones, is not a very good idea as it entertains very little chance of success and likely to end in a very gory and unsatisfying conclusion.

No DM can control what the players do. Where do you think TPK’s (Total Party Killed) come from? Wandering Volcanic Eruptions? I have not had a single party spontaneously combust.

I am genuinely sorry for any player that has suffered under a DM with a “me v. them” mindset. Those are the people that work at summer camp so they can lord it over and terrorize the younger campers, instead of showing them how to catch a fish or shoot a bow or whatever campers do today.

I am asked repeatedly “How can I know if I’m a good DM?”. My answer is still the same’ “Do your players come back every session? If the answer is ‘Yes’, you’re doing fine.”

I intend to run my “Ladies Only game” again at North Texas RPG Con and at GameHole Con. I offer a comfortable, non-judgmental environment in which persons with different plumbing than mine can come and learn through doing. No control, no lording. Just fun.


To my naysayers and haters I say this; I know what I am doing and I have been doing RPG’s longer than 98% of those doing them today. That you would ascribe to me your fears, prejudices and past bad experiences without asking my intent or studying my efforts is a sad commentary on yourself, all alone in your tiny echo chamber.

Monday, March 21, 2016

Two great cons, too close together


I am a very lucky gamer; I get to go to around half a dozen cons per year (seven in ’15, five in ’16, who knows in ’17?). The fact that I am retired is one enabler; tickets for airplane rides and nice hotel rooms when I get there is the main motivator for me to go play games with strangers all around the Eastern U.S. Some days it is very cool to be Tim.

I just enjoyed two cons only two weeks, and 1063 miles, apart. The 1st was TotalCon (full name-Total Confusion Con) #30, in Mansfield, MA; the 2nd was GaryCon VIII, in Lake Geneva WI. They are both run by dedicated volunteers for the most part, and both are great fun.

In chronological order:

TotalCon (hereinafter referred to as TC) has been going for 30 years now; they know what works for them and their market. Nearly all the volunteers that I have met over the several times I have been asked to come are avid gamers of one sort or another. They have the best kids’ programs and games of any con I have ever attended anywhere.

2016 (Feb 18-21) was no exception; it was a great con despite all the obstacles thrown up by the new ownership of the Holiday Inn. (I was apprised of their worries well before the con; everyone had their fingers crossed.) The new owners fumbled the ball badly, not once but several times. There were a lot of grumbling attendees, but I hope that by now they have realized it was not all, or even very much, the fault of the organizers. Refurbishing was supposed to be done by Feb. 1-it was not. Over five dozen parking spaces were lost to trailers, construction stuff and dumpsters. At least two halls were so full of detritus and scrap that you could not pull a small suitcase through them. Rooms were not ready; I went from supposedly being closer to the action to being shuffled to the farthest wing of the complex. (Have I forgotten to mention that the con virtually takes over an entire, rather larger, Holiday Inn complex, complete with indoor pool and spa?)

Other than the hotel hassles, as far as I could see TC went off without a hitch. It was certainly a pleasant change from last year, when the snow was piled higher than second- story windows.

I had my own tubular meat side-missions. Jenn Gerber took me to Casey’s Diner in Natick for their “All Around”. It is a very nice dog with a pleasing snap when bitten, on a steamed roll that we would call here in the Midwest a New England Split or a Clam Roll, topped with mustard, onions and relish. Very tasty and highly recommended. For such a tiny diner (that you must go to to fully appreciate the funky ambience) it makes a mighty dog, and some of them are gamers.

The next day Angelia Parenteau took me to the New York Diner in Woonsocket, RI. It seems that folks from RI, sometimes known as Swamp Yankees for reasons unknown to me, don’t eat hot dogs. At least, they don’t call them that; they advertise Hot Wieners or Hot Weenies. What Angie got me to try are known as “gagguhs” (a linguistic mutilation of the word gaggers); thankfully, they are better than their name would seem to indicate; mustard, onion and meat sauce comprise the toppings. The dog was good, the meat sauce interesting but the bun was a standard hotdog bun and somewhat uninspiring.

When you go to a given con a few times, you begin to make “con friends” that you only see there and hope to see each time. TC is no exception; I have made many con friends there and look forward to seeing them each year.

Home for 10 days and then off again:

Another Tale from the Red Road

The Mad Mage, my bombardier/navigator, and I got an early start on Wed AM; first stop for us is always Corkys Dogg House in Cedar Lake IN, a tradition I started with The Axeman (Rich Franks) when we went to the last Lake Geneva Game Convention before Gary died. It is my annual truly authentic Chicago Dog experience. This year, tho’, was different; I went for the Polish sausage. First you must understand that the Vienna Beef Co makes one of the best mass-produced Polish in the country. There is  a certain method of cooking it that I think was once called “Maxwell St. style”. You take a frozen sausage and drop it in the fryer; when cooked the skin is crunchy and crackly and the insides just right for eating. Memory did not disappoint.  It was sublime. The Mage (Jim Wampler) treated himself to a pair of them this year; Damn the Chron’s, Full Gulp Ahead!

The weather this year was downright cold. I know, I know, I used to live there, but that was 35 years ago; Cincy weather has been much milder. And my bones are older.

Gary Con VIII (hereinafter referred to as GC) was going to a new venue- The Grand Geneva Resort. It used to be, way back when, The Lake Geneva  Playboy Club. Yes, the same site we tried (in ’77, I think) when it was the Playboy and nearly killed GenCon.

With no half-nekkid Bunnies about for many years now, the Grand Geneva has morphed into quite a posh place. GC would not be able to negotiate room prices anywhere near what they do get now if it took place “In Season”. I had a gas fireplace in my room…

For the first time since GC 1, I had two events with only three players signed up. I am guessing that whatever perverse thrill drove players to seek violent and notable deaths in my previous adventures has worn thin. All those TPK’s were fun for us all, but as the singer sang, “… the thrill is gone.” I am going back to storytelling and puzzle- and mystery-solving. There will be plenty of hazards, fear not, but I now wish to ferret out more subtle minds to duel with and confound. I love pitting myself against the collective mind of the party. (Probably more on this in another blog)

As luck would have it, I had tossed a new favorite game into my pile of stuff when I packed my car. The game is War of Kings, a Kickstarter project I backed because it had neat pieces and has since turned into a favorite for 2-6 players; the 6-player is brutal. I offered to run back to my room to get it and teach it to them. I had played with one or more of the guys in both groups, so I did not have to persuade very hard. I figured that I owed them 4 hours of gaming, so what the hell? All six guys loved it and we had two really fun games of 4 players each time. They were all skilled players and the game is subtly simple, so both contests were spirited. I think I may have sold a few copies…

I ran my infamous “mouse-game” and we had a great time, and everyone lived, to boot. (Sorry, no spoilers)

The Finals of Circus Maximus were great on several levels: all the players were skilled at the rules; all were paying constant attention; we used my custom track that is 44 squares longer and finished in about two hours. Lots of mayhem, three chariots flipped and one driver trampled. All in all, the mob was pleased.

My big moment came at the Charity auction. I had made the offer to allow my scraggly ponytail to be snipped for charity. I am happy to say that I got $200 for it; I turned down an offer of $400 to shave my head. All in all, we raised about $12,000 for the charity. When you consider that GaryCon can raise $12K with an attendance of about 1200, it makes you think what GenCon, with an attendance of well over 50K, could raise at its Charity Auction if it really tried. The gage has been tossed.

The transition into the new venue was not without problems; however, the majority of them were not visible to the general public and so little suffering resulted. As this con has run a tighter ship each year, I am confident that they will grow into this new venue just a like a hermit crab grows into a new whelk shell.

The “GaryCon Vibe” was present, even in new digs. I have decided that this past Con is the last that I will attend and NOT see all the old friends I mean to. Every year there are old friends that I know are at the con but I keep missing; from now on I am leaving Sat. night open to catch up with them and be in better fettle to return on Sunday to Cincy.

Frank’s party was outstanding, I got to spend some time with some old friends, got to spend some quality time with new friends—GaryCon VIII was great. I hear the resort is already taking reservations.