The cliché of the frustrated golfer chucking his putter into
a water hazard after a missed “gimme” or wrapping his wedge around a sapling
after yet another shanked chip-shot is fairly well known. Archers discard
“arrows that miss” (as though they maliciously acted), and anglers will leave
an expensive lure hanging in a tree “… cuz it wasn’t catchin’ nothin’ anyhow”.
There is a very old saying that goes something like “It is a
poor workman that blames his tools.”
But we gamers do it a lot. Gamers want to feel a mystical
connection to their dice; that their dice are “with them” and provide good
numbers when needed.
Gary Gygax was quoted several times about dice and our
connection to them. The gist of his comments had to do with DM’s rolling dice
more for the sound they make than anything else. In OD&D, that can
certainly be true. I have often picked up a couple and ostentatiously rolled
them to get a quibbling party of adventures re-focused.
A long time ago, in a galaxy far away, I wrote a completely
tongue-in-cheek article about dice lice. The wee, tiny critters live in the
spots or numbers of dice. They live on dead skin cells and dust, with the
occasional comfit of felt or velvet lint. Too much direct sunlight could be
deleterious to their continued well-being, so games were better played at night
or in the basement. If you were “feelin’ the same vibe”, they would give you
the number you need. If you had angered or neglected them, well, whatever
happened, you had it coming for the callous treatment of your platonic solids.
While I am not saying it has never happened, I will say that
I have never known a bowler that named his ball or an angler that named a lure,
nor a carpenter that named a hammer. Hold that thought.
We might have a favorite hammer or driver, or have
confidence in a given lure type or color, but that is a preference usually
arrived at over time in most cases.
Fishing lures and dice have a lot in common. For one thing,
they rely on eye-catching colors. There is a saying amongst us fisherman that
new lures first have to catch the fishermen; it requires testing to see if they
actually catch fish. The manufacturer only cares that it is purchased. Fair
enough. The same is true today about dice; they come in a zillion colors and
combinations and are made to various standards. I myself own only one set of
dice that I absolutely trust to be accurate; a trio of icosahedrons certified
to be accurate by the Japanese Standards Association and manufactured in the
‘70’s.
Lest you think that these weird fetishes are the purview of
RPG’ers alone, let me assure you they are not. I used to play Fight in the Skies (now re-titled Dawn Patrol) a lot, and only flew if I
had my three FITS dice: two black
with white spots and one orange with black spots d6’s. I still favor black dice
with white spots and numbers; pouring all those sinister dice out on the table
at the beginning of the game is a big psych-out sometimes (along with my
thoroughly deserved reputation for TPK’s at cons; it’s like letting the condemned
see the axe beforehand).
In Jolly Blackburn’s delightful comic, The Knights of the Dinner Table, the protagonists are sometimes
slaves to their own dice and dice superstitions. They name some of them;
certain dice types (colors, speckles, streaks, etc.) are considered to be
intrinsically classier or better or more reliable, which we all know is bunkum.
Don’t we?
What happens when a given die, usually the overworked and
oft-maligned d20 (icosahedron), goes “sour” and starts delivering horrid
results? I have heard of some rather interesting rituals designed to get back
the die’s mojo or punish it.
Sometimes at cons you will see a single die, more often than
not the d20, sitting forlornly in the center of an empty table. This is a
severe form of “dice-shaming”, as though being exposed to all the con for
providing poor numbers on crucial rolls will somehow rectify this behavior.
Alternately, they could have been purposely abandoned so as not to infect/curse
the rest of the dice in the bag.
Then there are those that resort to capital punishment by
drowning, being smashed to smithereens with a hammer and death by microwave
radar. The first is pretty much self-explanatory; chuck the offending die into
a large body of water. Insofar as drowning, how exactly do you drown something
anaerobic? Just askin’…
I have met several gamers that claim to have done variations
on the second; some refer to it as decimation, a not-quite-correct usage of the
word. The tales go generally that all the dice are lined up/taken out of the
bag, the miscreant is isolated and subsequently smashed with a mallet or
hammer. One guy claimed to put a few shards back in the bag to “serve as a
reminder”.
Not solely limited to SF gamers is death by microwave,
wherein the die is bombarded with energy waves until it forms a puddle. Make
sure that speckley die contains no metal flakes; they can arc-out the magnetron
(according to one tale I heard).
Oddly enough, I ran across a third method to enact dice
reform that does not involve any dice losing their existences. The big question
for you to answer is: Do you believe bad dice can be rehabilitated? A company
called Etched It has presented us with a more humane option; their Despicable
Dice Dungeon. https://www.etsy.com/listing/249858884/despicable-dice-dungeon?ref=shop_home_active_1&campaign_label=convo_notifications&utm_source=transactional&utm_campaign=convo_notifications_010170_10683759063_0_0&utm_medium=email&utm_content=&email_sent=1443461274&euid=ZO1vWioH9hRON_3t-5susWXrs_fx&eaid=31138463749&x_eaid=bc279336ff
Disclaimer: I have not
met these folks and have no financial interest in their operation. But if you want to tell them you heard about it here, I'm cool with that.
What a clever idea. Perhaps a few days in Dice Jail will
bring them round. For serious failures I could see where two weeks in solitary
in the bottom of the bag might just do
the trick. Would it not be better for “Ole Rosey” to get a second chance
after a stint in the cubical hoosegow than be melted to a puddle of goo? It
would certainly be cheaper, because as we all know, if you have a set of
“matched” dice, e.g., a 4-, 6-, 8-, 12- and 20-siders all of matching material,
the remainder of the set becomes sort of superfluous once it is incomplete.
With all of our harsh reactions when the dice let us down,
this offers a more temperate response. Come on, it’s not as though our dice are inanimate, unthinking platonic
solids of various material and compositions incapable of any actions on their
own, is it?
*I salute all the ladies that play; you weren’t in the book title I am
parodying